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Holding WinRT (and C++/WinRT) Carefully

This document collects a set of issues the Windows API Design crew and teams using WinRT have discovered over years of using WinRT as a daily interface definition language, and more recently using C++/WinRT as a core implementation technology of those interfaces. It’s collected from the wisdom and experience of a large group of engineers building Windows features with WinRT, C++/WinRT, and C# every day.

This is meant to be a set of guidelines. Each category of issue comes with guidelines and suggested fixes or approaches to reducing the problems associated with the issue. You may not have the same problems.

While most of the code is written in terms of C++/WinRT the guidelines also apply to any WinRT projection like Rust, C#, Python, etc. Readers should be familiar with the MIDL3 interface definition language.